Using OpenSpace
In this chapter, we will delve more deeply into how to use OpenSpace. We will confine our topics here to using the software, and discuss building assets and importing data in Building Content.
For this chapter, we need to understand a bit more what goes on under the hood with OpenSpace. So, we kick this chapter off with a bit of an introduction on how data is brought to OpenSpace via profiles, assets, and renderables. We then cover topics, broadly, in order of importance and frequency of use.
- The Building Blocks of OpenSpace
How profiles, assets, and renderables work together.
- Scene Panel
Turn data sets on and off and alter their appearance.
Focus on an object and use automated flights to reach them.
- Time Panel
Manipulate the date, time, and the simulation speed.
- Actions Panel
Automate scene adjustments.
- Record Panel
Save and Playback a Session.
- GeoLocation Panel
Fly to a location on Earth.
- Profile Editor
Save settings for a particular story.
- Keyboard Shortcuts
Keyboard shortcuts save you time.
Using OpenSpace (Unrenovated)