Using OpenSpace

In this chapter, we will delve more deeply into how to use OpenSpace. We will confine our topics here to using the software, and discuss building assets and importing data in Building Content.

For this chapter, we need to understand a bit more what goes on under the hood with OpenSpace. So, we kick this chapter off with a bit of an introduction on how data is brought to OpenSpace via profiles, assets, and renderables. We then cover topics, broadly, in order of importance and frequency of use.

The Building Blocks of OpenSpace

How profiles, assets, and renderables work together.

Scene Panel

Turn data sets on and off and alter their appearance.

Navigation Panel

Focus on an object and use automated flights to reach them.

Time Panel

Manipulate the date, time, and the simulation speed.

Actions Panel

Automate scene adjustments.

Record Panel

Save and Playback a Session.

GeoLocation Panel

Fly to a location on Earth.

Profile Editor

Save settings for a particular story.

Keyboard Shortcuts

Keyboard shortcuts save you time.