RingsComponent

Members

Name

Documentation

Type

Description

Optional

ColorFilter

This value affects the filtering out of part of the rings depending on the color values of the texture. The higher value, the more rings are filtered out

Double

Value of type ‘Double’

Yes

Enabled

Enable/Disable Rings

Boolean

Value of type ‘Boolean’

Yes

NightFactor

This value is a multiplicative factor that is applied to the side of the rings that is facing away from the Sun. If this value is equal to ‘1’, no darkening of the night side occurs

Double

Value of type ‘Double’

Yes

NumberShadowSamples

The number of samples used during shadow mapping calculation (Percentage Closer Filtering)

Integer

Value of type ‘Integer’

Yes

Offset

This value is used to limit the width of the rings. Each of the two values is a value between 0 and 1, where 0 is the center of the ring and 1 is the maximum extent at the radius. For example, if the value is {0.5, 1.0}, the ring is only shown between radius/2 and radius. It defaults to {0.0, 1.0}

Vector2<double>

Value of type ‘Vector2

Yes

Opacity

This value determines the overall opacity of the rings

Double

In range: ( 0,1 )

Yes

Size

This value specifies the radius of the rings in meter

Double

Value of type ‘Double’

Yes

Texture

This value is the path to a texture on disk that contains a one-dimensional texture which is used for these rings

File

Value of type ‘File’

Yes

TextureBckwrd

This value is the path to a texture on disk that contains a one-dimensional texture which is used for backward scattering light in these rings

File

Value of type ‘File’

Yes

TextureColor

This value is the path to a texture on disk that contains a one-dimensional texture color which is used for unlit part in these rings

File

Value of type ‘File’

Yes

TextureFwrd

This value is the path to a texture on disk that contains a one-dimensional texture which is used for forward scattering light in these rings

File

Value of type ‘File’

Yes

TextureTransparency

This value is the path to a texture on disk that contains a one-dimensional texture transparency which is used for unlit part in these rings

File

Value of type ‘File’

Yes

TextureUnlit

This value is the path to a texture on disk that contains a one-dimensional texture which is used for unlit part in these rings

File

Value of type ‘File’

Yes

ZFightingPercentage

The percentage of the correct distance to the surface being shadowed. Possible values: [0.0, 1.0]

Double

Value of type ‘Double’

Yes