GeoJsonProperties

Members

Name

Documentation

Type

Description

Optional

AltitudeMode

The altitude mode decides how any height values of the geo coordinates should be interpreted. Absolute means that the height is interpreted as the height above the reference ellipsoid, while RelativeToGround takes the height map into account. For coordinates with only two values (latitude and longitude), the height is considered to be equal to zero

String

In list { Absolute, RelativeToGround }

Yes

Color

The color of the rendered geometry. For points it will be used as a multiplycolor for any provided texture

Color3

Value of type ‘Color3’

Yes

Extrude

If true, extrude the geometry to intersect the globe.Lines/polygons will beextruded with polygons,and points with lines

Boolean

Value of type ‘Boolean’

Yes

FillColor

The color of the filled portion of a rendered polygon. Will also be used for extruded features

Color3

Value of type ‘Color3’

Yes

FillOpacity

This value determines the opacity of the filled portion of a polygon. Will also be used for extruded features

Double

In range: ( 0,1 )

Yes

LineWidth

The width of any rendered lines

Double

Greater than: 0

Yes

Opacity

This value determines the opacity of this object. A value of 0 means completely transparent

Double

In range: ( 0,1 )

Yes

PerformShading

If true, perform shading on any create meshes, either from polygons or extruded lines. The shading will be computed based on any light sources of the GeoJson component

Boolean

Value of type ‘Boolean’

Yes

PointSize

The size of any rendered points. The size will be scaled based on the bounding sphere of the globe

Double

Greater than: 0

Yes

PointTexture

A texture to be used for rendering points. No value means to use the default texture provided by the GlobeBrowsing module. If no texture is provided there either, the point will be rendered as a plane and colored by the color value.

String

Value of type ‘String’

Yes

PointTextureAnchor

Decides the placement of the point texture in relation to the position. Default is a the bottom of the texture, but it can also be put at the center

String

In list { Bottom, Center }

Yes

Tessellation

Table

Table parameters

Yes

Table parameters for Tessellation
  • Optional: Yes

Name

Documentation

Type

Description

Optional

Enabled

If false, no tessellation to bend the geometry based on the curvature of the planet is performed. This leads to increased performance, but tessellation is neccessary for large geometry that spans a big portion of the globe. Otherwise it may intersect the surface

Boolean

Value of type ‘Boolean’

Yes

TessellationDistance

Defult distance to use for tessellation of line and polygon geometry. Anything larger than this distance will be automatically subdivided into smaller pieces matching this distance, while anything smaller will not be subdivided. Per default this will be set to a distance corresponding to about 1 degree longitude on the globe

Double

Value of type ‘Double’

Yes

TessellationLevel

When manual tessellation is enabled, this value will be used to determine how much tessellation to apply. The resulting distance used for subdividing the geometry will be the ‘Tessellation Distance’ divided by this value. Zero means to use the ‘Tessellation Distance’ as is.

Integer

Value of type ‘Integer’

Yes

UseTessellationLevel

If true, use the ‘Tessellation Level’ to control the level of detail for the tessellation. The distance used will be the ‘Tessellation Distance’ divided by the ‘Tessellation Level’, so the higher the level value, the smaller each segment in the geomoetry will be

Boolean

Value of type ‘Boolean’

Yes