LuaRotation

Inherits Rotation

Members

Name

Documentation

Type

Description

Optional

Script

This value is the path to the Lua script that will be executed to compute the rotation for this transformation. The script needs to define a function ‘rotation’ that takes the current simulation time in seconds past the J2000 epoch as the first argument, the current wall time as milliseconds past the J2000 epoch as the second argument and computes the rotation returned as 9 values

String

Value of type ‘String’

No

Inherited members from Rotation

Name

Documentation

Type

Description

Optional

Type

The type of the rotation that is described in this element. The available types of rotations depend on the configuration of the application and can be written to disk on application startup into the FactoryDocumentation

String

Must name a valid Rotation type

No