RenderableRings
Inherits Renderable
Members
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
This value specifies the radius of the rings in meter |
|
Value of type ‘Double’ |
No |
|
This value is the path to a texture on disk that contains a one-dimensional texture which is used for these rings |
|
Value of type ‘File’ |
No |
|
This value affects the filtering out of part of the rings depending on the color values of the texture. The higher value, the more rings are filtered out |
|
Value of type ‘Double’ |
Yes |
|
This value is a multiplicative factor that is applied to the side of the rings that is facing away from the Sun. If this value is equal to ‘1’, no darkening of the night side occurs |
|
Value of type ‘Double’ |
Yes |
|
This value is used to limit the width of the rings. Each of the two values is a value between 0 and 1, where 0 is the center of the ring and 1 is the maximum extent at the radius. For example, if the value is {0.5, 1.0}, the ring is only shown between radius/2 and radius. It defaults to {0.0, 1.0} |
|
Value of type ‘Vector2 |
Yes |
Inherited members from Renderable
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
Enables/Disables if the object should be dimmed when the camera is in the sunny part of an atmosphere |
|
Value of type ‘Boolean’ |
Yes |
|
This setting determines whether this object will be visible or not |
|
Value of type ‘Boolean’ |
Yes |
|
This value determines the opacity of this renderable. A value of 0 means completely transparent |
|
In range: ( 0,1 ) |
Yes |
|
This value specifies if the renderable should be rendered in the Background,Opaque, Pre/PostDeferredTransparency, or Overlay rendering step |
|
In list { Background, Opaque, PreDeferredTransparent, PostDeferredTransparent, Overlay } |
Yes |
|
A single tag or a list of tags that this renderable will respond to when setting properties |
|
Value of type ‘Table’, or Value of type ‘String’ |
Yes |
|
This tells the type of the renderable |
|
Value of type ‘String’ |
Yes |