HttpSynchronization

Inherits ResourceSynchronization

Members

Name

Documentation

Type

Description

Optional

Identifier

The unique identifier for this resource that is used to request a set of files from the synchronization servers

Identifier

An identifier string. May not contain ‘.’, spaces, newlines, or tabs

No

Version

The version of this resource that should be requested

Integer

Value of type ‘Integer’

No

UnzipFiles

Determines whether .zip files that are downloaded should automatically be unzipped. If this value is not specified, no unzipping is performed

Boolean

Value of type ‘Boolean’

Yes

UnzipFilesDestination

The destination for the unzipping. If this value is specified, all zip files contained in the synchronization will be unzipped into the same specified folder. If this value is specified, but ‘unzipFiles’ is false, no extaction will be performed

String

Value of type ‘String’

Yes

Asset Examples

 1local sun = asset.require("scene/solarsystem/sun/sun")
 2local transforms = asset.require("scene/solarsystem/planets/earth/transforms")
 3
 4
 5
 6local model = asset.resource({
 7  Name = "Animated Box",
 8  Type = "HttpSynchronization",
 9  Identifier = "animated_box",
10  Version = 1
11})
12
13
14local Model = {
15  Identifier = "ModelShader",
16  Parent = transforms.EarthCenter.Identifier,
17  Transform = {
18    Translation = {
19      Type = "StaticTranslation",
20      Position = { -11E7, 0.0, 0.0 }
21    }
22  },
23  Renderable = {
24    Type = "RenderableModel",
25    GeometryFile = model .. "BoxAnimated.glb",
26    ModelScale = 3E7,
27    -- (malej 2023-MAY-22) Note that PerformShading should be false in this example,
28    -- these example shaders dont't contain any light calculations
29    PerformShading = false,
30    VertexShader = asset.resource("model_vs.glsl"),
31    FragmentShader = asset.resource("model_fs.glsl"),
32    EnableAnimation = true,
33    AnimationStartTime = "2023 05 11 00:00:00",
34    AnimationTimeScale = "Second",
35    AnimationMode = "LoopInfinitely"
36  },
37  GUI = {
38    Name = "Model Shader",
39    Path = "/Example",
40    Description = "Simple box model with a custom shader"
41  }
42}
43
44
45asset.onInitialize(function()
46  openspace.addSceneGraphNode(Model)
47end)
48
49asset.onDeinitialize(function()
50  openspace.removeSceneGraphNode(Model)
51end)
52
53asset.export(Model)