Events#

Events are signals that are emitted by the OpenSpace engine in response to specific events that happen. The event system is build to be as low overhead as possible to provide a minimal impact on the overall rendering performance, however events should be considered to be relatively seldom activities. Events are signalled to connected instances via the socket connection as a seperate Topic or they can trigger Actions in the main system.

Action Trigger#

Using the openspace.event.registerEventAction and openspace.event.unregisterEventAction functions, an event can be set to trigger a specific action. The syntax of both functions as as follows:

openspace.event.registerEventAction(<<name of the event>>, <<identifier of the action>>, <<optional filter table>>)

The name of the event must be one of the event types that exist in the system (see a list below), the second parameter is the identifier of the action that is triggered whenever the specific event is encountered. Depending on the specific event, the Lua state in which this action is executed will contain an args table that contains additional information about the event. Each event type’s arguments are described below. The last, optional, parameter is a table that is used to filter the events. The filter table has to be a matching subset of the arguments passed into the action in order to pass the filter. For example, if an event provides arguments local args = { Foo = "abc", Bar = 1.0 } to the action, a filter { Foo = "abc" } will cause this event to pass through to the action as the existing value matches and since no value is provided for Bar, that value is ignored for the purpose of filtering. However a filter { Foo = "abc", Bar = 2.0 } will not allow this event is passing as only one of the provided values Foo matches the filter, but Bar does not, so the action would not be triggered in this second case.

Event Types#

What follows is a complete list of all available event types that can be created within OpenSpace. The name of the event used for the registerEventAction and unregisterEventAction is the section heading.

SceneGraphNodeAdded#

This event is created whenever a new scene graph node is added to the system. By the time this event is signalled, the scene graph node has already been created and added to the scene.

Node: The identifier of the node that was added

SceneGraphNodeRemoved#

This event is created whenever a scene graph node was removed. By the time this event is signalled, the scene graph node has already been removed.

Node: The identifier of that node that was removed

ParallelConnection#

This event is created whenever something in the parallel connection subsystem changes. The new state is sent as an argument with this event.

State: The new state of the parallel connection system; is one of Established, Lost, HostshipGained, or HostshipLost

ProfileLoadingFinished#

This event is created when the loading of a profile is finished. This is emitted regardless of whether it is the initial profile, or any subsequent profile is loaded.

ApplicationShutdown#

This event is created whenever some information about the application shutdown sequence changes. This can either be that the seqeuence started, was aborted, or is finished, which means that OpenSpace is just about the shutdown.

State: The next state of the application shutdown sequence; is one of Started, Aborted, or Finished

ScreenSpaceRenderableAdded#

This event is created when a new screenspace renderable has been created. By the time this event is craeted, the screenspace renderable is already registered and available.

Renderable: The identifier of the new screenspace renderable that was just added to the system

ScreenSpaceRenderableRemoved#

This event is created when a screenspace renderable has been removed from the system. When this event is created, the screenspace renderable has already been removed and is no longer available

Renderable: The identifier of the screenspace renderable that was removed

CameraTransition#

This event is created when the camera transitions between different interaction sphere distances. Right now, only movement relative to camera’s focus node is considered. Each scene graph node has an interaction sphere radius that serves as the reference distance for all spheres.

Diagram of events for a camera moving from right-to-left. Interaction sphere is 'O' in middle, and ')' are spherical boundaries. The approach factor, reach factor, and interaction sphere radius are all taken from the current focus node.

|<------------------->|  Approach factor * Interaction sphere
             |<------>|  Reach Factor * Interaction sphere

(                       (           O          )                       )
^                       ^                      ^                       ^
Exiting                 Receding               Reaching                Approaching

Node: The name of the node the camera is transitioning relative to. Currently is always the same as the camera’s focus node

Transition: The name of the area the camera was in before the transition; is one of Outside, ApproachSphere, or ReachedSphere

After: The transition type that the camera just finished; is one of Approaching, Reaching, Receding, or Exiting

TimeOfInterestReached#

This event is created with a specific time of interest is reached. This event is currently unused.

MissionEventReached#

This event is created when the end of a mission phase is reached. This event is currently unused.

PlanetEclipsed#

This event is created when a planet is eclipsed by a moon or a different planet. This event is currently unused.

Eclipsee: The identifier of the scene graph node that is eclipsed by another object

Eclipser: The identifier of the scene graph node that is eclipsing the other object

InterpolationFinished#

This event is created when the interpolation of a property value is finished. If the interpolation time of a property change is 0s, this event is not fired

Property: The URI of the property whose interpolation has finished

FocusNodeChanged#

This event is created when the camera changes focus nodes. Even if the camera position is interpolated, the node change happens instantaneously and the event is fired at the same time.

OldNode: The identifier of the scene graph node which was the old focus node

NewNode: The identifier of the scene graph node that is the new focus node

LayerAdded#

This event is created when a layer is added to to a globe.

Globe: The identifier of the globe to which the layer is added

Group: The identifier of the layer group to which the layer is added

Layer: The identifier of the layer that was added

LayerRemoved#

This event is created when a layer is removed from a globe.

Globe: The identifier of the globe from which the layer is removed

Group: The identifier of the layer group from which the layer is removed

Layer: The identifier of the layer that was removed

SessionRecordingPlayback#

This event is created when something regarding a session recording playback changes. The event contains information about the new state of the session recording subsystem.

State: The new state of the session recording; one of Started, Paused, Resumed, Finished

Custom#

A custom event type that can be used in a pinch when no explicit event type is available. This should only be used in special circumstances and it should be transitioned to a specific event type, if it is deemed to be useful.