Rotation

A Rotation object describes a specific rotation for a scene graph node, which may or may not be time-dependent. The exact method of determining the rotation depends on the concrete type.

Members

Name

Documentation

Type

Description

Optional

Type

The type of the rotation that is described in this element. The available types of rotations depend on the configuration of the application and can be written to disk on application startup into the FactoryDocumentation

String

Must name a valid Rotation type

No

TimeFrame

The time frame in which this Rotation is applied. If the in-game time is outside this range, no rotation will be applied.

Table

TimeFrame

Yes