RenderableRadialGrid
Inherits Renderable
This Renderable creates a planar circular grid with a given size. Optionally, it may have a hole in the center.
The size is determined by two radii values: The first (inner) radius defines the hole in the center. The second (outer) radius defines the full grid size. To create a solid circle that connects at the center, set the inner radius to zero (default).
Members
Name |
Documentation |
Type |
Description |
Optional |
|---|---|---|---|---|
|
The number of segments that is used to render each circle in the grid. |
|
Value of type ‘Integer’ |
Yes |
|
The color used for the grid lines. |
|
Value of type ‘Color3’ |
Yes |
|
Specifies the number of segments for the grid, in the radial and angular direction respectively. |
|
Value of type ‘Vector2 |
Yes |
|
The labels for the grid. |
|
Yes |
|
|
The width of the grid lines. The larger number, the thicker the lines. |
|
Value of type ‘Double’ |
Yes |
|
The radii values that determine the size of the circular grid. The first value is the radius of the inmost ring and the second is the radius of the outmost ring. |
|
Value of type ‘Vector2 |
Yes |
Inherited members from Renderable
Name |
Documentation |
Type |
Description |
Optional |
|---|---|---|---|---|
|
Decides if the object should be dimmed (i.e. faded out) when the camera is in the sunny part of an atmosphere. |
|
Value of type ‘Boolean’ |
Yes |
|
Determines whether this object will be visible or not. |
|
Value of type ‘Boolean’ |
Yes |
|
This value determines the opacity of this renderable. A value of 0 means completely transparent. |
|
In range: ( 0,1 ) |
Yes |
|
A value that specifies if the renderable should be rendered in the Background, Opaque, Pre-/PostDeferredTransparency, Overlay, or Sticker rendering step. |
|
In list { Background, Opaque, PreDeferredTransparent, Overlay, PostDeferredTransparent, Sticker } |
Yes |
|
A single tag or a list of tags that this renderable will respond to when setting properties. |
|
Value of type ‘Table’, or Value of type ‘String’ |
Yes |
|
The type of the renderable. |
|
Value of type ‘String’ |
Yes |
Asset Examples
Styled
This example adds a circular grid with a specific color and line width. Note that we keep the size at its default value.
1local Node = {
2 Identifier = "RenderableRadialGrid_Example_Styled",
3 Renderable = {
4 Type = "RenderableRadialGrid",
5 Color = { 1.0, 0.0, 0.0 },
6 LineWidth = 2.0
7 },
8 GUI = {
9 Name = "RenderableRadialGrid - Styled",
10 Path = "/Examples"
11 }
12}
13
14asset.onInitialize(function()
15 openspace.addSceneGraphNode(Node)
16end)
17
18asset.onDeinitialize(function()
19 openspace.removeSceneGraphNode(Node)
20end)
Ring
The RenderableRadialGrid can also be used to create a simple ring. This is done by
setting the number of segments in each direction to 1 and make sure the inner radius
is zero (which is the default).
1local Node = {
2 Identifier = "RenderableRadialGrid_Example_Ring",
3 Renderable = {
4 Type = "RenderableRadialGrid",
5 GridSegments = { 1, 1 }
6 },
7 GUI = {
8 Name = "RenderableRadialGrid - Ring",
9 Path = "/Examples"
10 }
11}
12
13asset.onInitialize(function()
14 openspace.addSceneGraphNode(Node)
15end)
16
17asset.onDeinitialize(function()
18 openspace.removeSceneGraphNode(Node)
19end)
Basic
This example adds a circular grid with a radius of 100 meters to the scene. Per default, the grid is split into 10 angular and radial segments.
The grid is created with a radius of 1 meter per default. Here we scale it up by a factor of 100 to get the desired size.
1local Node = {
2 Identifier = "RenderableRadialGrid_Example",
3 Transform = {
4 Scale = {
5 Type = "StaticScale",
6 Scale = 100.0
7 }
8 },
9 Renderable = {
10 Type = "RenderableRadialGrid"
11 },
12 GUI = {
13 Name = "RenderableRadialGrid - Basic",
14 Path = "/Examples"
15 }
16}
17
18asset.onInitialize(function()
19 openspace.addSceneGraphNode(Node)
20end)
21
22asset.onDeinitialize(function()
23 openspace.removeSceneGraphNode(Node)
24end)
Custom Radii
This example adds a circular grid with a radius of 100 meters with a hole of 10 meters in the center. This is achieved by specifying two radii, the first one being the radius of the inner circle and the second one being the radius of the outer circle.
1local Node = {
2 Identifier = "RenderableRadialGrid_Example_Radii",
3 Renderable = {
4 Type = "RenderableRadialGrid",
5 Radii = { 10.0, 100.0 }
6 },
7 GUI = {
8 Name = "RenderableRadialGrid - Custom Radii",
9 Path = "/Examples"
10 }
11}
12
13asset.onInitialize(function()
14 openspace.addSceneGraphNode(Node)
15end)
16
17asset.onDeinitialize(function()
18 openspace.removeSceneGraphNode(Node)
19end)
Custom Grid Segments
This example adds a circular grid with 10 segments in the radial direction and 1 segment in the angular direction. 1 here means that we do not split the grid into smaller segments in the angular direction.
1local Node = {
2 Identifier = "RenderableRadialGrid_Example_Segments",
3 Renderable = {
4 Type = "RenderableRadialGrid",
5 GridSegments = { 10, 1 }
6 },
7 GUI = {
8 Name = "RenderableRadialGrid - Segments",
9 Path = "/Examples"
10 }
11}
12
13asset.onInitialize(function()
14 openspace.addSceneGraphNode(Node)
15end)
16
17asset.onDeinitialize(function()
18 openspace.removeSceneGraphNode(Node)
19end)