Renderable
This is the base class for all Renderable types. These objects are responsible for rendering the visuals for scene graph nodes in the 3D rendering. Different Renderable types create various kinds of visuals, sometimes based on external data files or resources (such as images, 3D models, color maps, or datasets).
A Renderable is created by adding it to a scene graph node in an asset. In general, this places the rendered object at the position of that scene graph node, unless otherwise specified by the specific Renderable type.
Each Renderable type typically also includes a number of settings to alter its appearance. See the documentation for the individual types for more details.
Members
Name |
Documentation |
Type |
Description |
Optional |
|---|---|---|---|---|
|
Decides if the object should be dimmed (i.e. faded out) when the camera is in the sunny part of an atmosphere. |
|
Value of type ‘Boolean’ |
Yes |
|
Determines whether this object will be visible or not. |
|
Value of type ‘Boolean’ |
Yes |
|
This value determines the opacity of this renderable. A value of 0 means completely transparent. |
|
In range: ( 0,1 ) |
Yes |
|
A value that specifies if the renderable should be rendered in the Background, Opaque, Pre-/PostDeferredTransparency, Overlay, or Sticker rendering step. |
|
In list { Background, Opaque, PreDeferredTransparent, Overlay, PostDeferredTransparent, Sticker } |
Yes |
|
A single tag or a list of tags that this renderable will respond to when setting properties. |
|
Value of type ‘Table’, or Value of type ‘String’ |
Yes |
|
The type of the renderable. |
|
Value of type ‘String’ |
Yes |