How to load a model into OpenSpace

To load a model into OpenSpace you will need to create a new asset file. To learn more about assets see Assets, and load the model with this piece of code:

...
local sun = asset.require('scene/solarsystem/sun/transforms')

Renderable = {
  Type = "RenderableModel",
  GeometryFile = modelPath .. "BoxAnimated.glb",
  LightSources = { sun.LightSource }
}
...

The first line in this example imports the asset for the Sun, this is to add it as a light source to the model in the end. Then you add the Renderable with the "RenderableModel" as Type. Lastly, you define the path to the model file as the GeometryFile, for more information regarding paths in assets see Resources. The line modelPath .. "BoxAnimated.glb", creates a path to your sync folder where the model is downloaded from our servers. If you want to add a local model file instead that is not located on our servers, then you could use the resource function to create the path, like this (example with a local model file of New York City):

GeometryFile = asset.resource("nyc-model.obj"),

The resource function here refers to a file that is located next to the asset file on the filesystem. If you want to reference a file on your computer that is not located directly next to the asset file, you can instead give the full path to that file like this:

GeometryFile = "C:/Users/username/Documents/data/nyc-model.obj",

Note that the slashes in the path need to be forward slashed (/) and not backward slashes (\). There are additional properties you can set for your model, such as scale and animation, to read more about these see Model Scale, and Animated Models.

Formats

OpenSpace uses the Assimp library to load models; therefore, our supported formats are similar to their supported formats. For a complete list see List of formats further down this page.

Debugging your model

If your model does not show up in OpenSpace and you are sure that you have done everything right in the loading, there is a tool that you could use for debugging. In the asset file, you can add an optional property for forcing invisible pieces of the model to render. This forces any part of the model that is invisible (has no texture or color) to render. This property is called ForceRenderInvisible. Here is an example where it is used for the Juno spacecraft:

...
Renderable = {
  Type = "RenderableModel",
  GeometryFile = model .. "Juno.obj",
  ForceRenderInvisible = true,
  ModelTransform = RotationMatrix,
  LightSources = { sun.LightSource }
},
...

Any part of the model that is invisible will now be rendered with a bright and colorful pink and green chessboard pattern. This pattern will also be forced if OpenSpace encountered any Error while loading the material or texture for the model, even without the property. This could make it easier to identify errors with your model.

If this property is left out in the asset file and your model has invisible parts there will be an info message in the log making you aware that there might be something wrong with the model. However, just because a part of the model is invisible does not necessarily mean that something is wrong with the model. If you are aware that your model has invisible parts and want to suppress this info message you can set the property to false to keep the log cleaner.

List of formats

Here is a list of supported formats in OpenSpace:

Extension

Name

Comment

3d, uc

Unreal Mesh

3ds, prj

3ds Max 3DS

Limited support by Assimp

3mf

3D Manufacturing Format

ac, acc, ac3d

AC3D

amf

Additive manufacturing file format

Limited support by Assimp

ase, ask

3ds Max ASE

assbin

Assimp Binary

b3d

BlitzBasic 3D

blend

Blender 3D

Limited support by Assimp

cob, scn

TrueSpace

Limited support by Assimp

dae, zae

Collada

dxf

AutoCAD DXF

fbx

Autodesk

gltf, glb

glTF

Export from Blender does not support specular texture maps

ifc, ifczip

Industry Foundation Classes (IFC / Step)

irr

Irrlicht Scene

irrmesh

Irrlicht Mesh

lwo

LightWave

lws, mot

LightWave Scene

lxo

Modo

m3d

Model 3D

md2

Quake II Mesh

md3

Quake III Mesh

md5anim, md5camera, md5mesh

Doom 3 / MD5 Mesh

mdc

Return To Castle Wolfenstein Mesh

mdl

Quake Mesh / 3D GameStudio Mesh

mesh, mesh.xml

Ogre3D Mesh

ms3d

Milkshape 3D

ndo

Nendo Mesh

nff, enff

Neutral File Format

obj

Wavefront Object

Limited support by Assimp

off

OFF

ogex

Open Game Engine Exchange

osmodel

OpenSpace binary model format

pk3, bsp

Quake III BSP

ply

Stanford Polygon Library

q3o, q3s

Quick3D

raw

Raw

sib

Silo SIB

Limited support by Assimp

smd, vta

Valve SMD

stl

Stereolithography

Mostly used for 3D printing, might not support colors or textures

x

DirectX X

x3d, x3db

Extensible 3D

Limited support by Assimp

xgl, zgl

XGL