RenderableSkyTarget

Inherits Renderable

Members

Name

Documentation

Type

Description

Optional

ApplyRoll

Always rotate the target to have it’s up direction aligned with the up direction of the camera

Boolean

Value of type ‘Boolean’

Yes

CrossHairSize

Determines the size of the crosshair. The size is determined in fov (degrees)

Double

Value of type ‘Double’

Yes

LineWidth

The thickness of the line of the target. The larger number, the thicker line

Double

Value of type ‘Double’

Yes

RectangleThreshold

When the field of view is larger than the rectangle threshold, a rectangle will be rendered in the target

Double

Value of type ‘Double’

Yes

VerticalFov

The vertical field of view of the target.

Double

Value of type ‘Double’

Yes

Inherited members from Renderable

Name

Documentation

Type

Description

Optional

DimInAtmosphere

Enables/Disables if the object should be dimmed when the camera is in the sunny part of an atmosphere

Boolean

Value of type ‘Boolean’

Yes

Enabled

This setting determines whether this object will be visible or not

Boolean

Value of type ‘Boolean’

Yes

Opacity

This value determines the opacity of this renderable. A value of 0 means completely transparent

Double

In range: ( 0,1 )

Yes

RenderBinMode

This value specifies if the renderable should be rendered in the Background,Opaque, Pre/PostDeferredTransparency, or Overlay rendering step

String

In list { Background, Opaque, PreDeferredTransparent, PostDeferredTransparent, Overlay }

Yes

Tag

A single tag or a list of tags that this renderable will respond to when setting properties

Table, or String

Value of type ‘Table’, or Value of type ‘String’

Yes

Type

This tells the type of the renderable

String

Value of type ‘String’

Yes