RenderableSkyTarget
Inherits Renderable
Members
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
Always rotate the target to have it’s up direction aligned with the up direction of the camera |
|
Value of type ‘Boolean’ |
Yes |
|
Determines the size of the crosshair. The size is determined in fov (degrees) |
|
Value of type ‘Double’ |
Yes |
|
The thickness of the line of the target. The larger number, the thicker line |
|
Value of type ‘Double’ |
Yes |
|
When the field of view is larger than the rectangle threshold, a rectangle will be rendered in the target |
|
Value of type ‘Double’ |
Yes |
|
The vertical field of view of the target. |
|
Value of type ‘Double’ |
Yes |
Inherited members from Renderable
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
Enables/Disables if the object should be dimmed when the camera is in the sunny part of an atmosphere |
|
Value of type ‘Boolean’ |
Yes |
|
This setting determines whether this object will be visible or not |
|
Value of type ‘Boolean’ |
Yes |
|
This value determines the opacity of this renderable. A value of 0 means completely transparent |
|
In range: ( 0,1 ) |
Yes |
|
This value specifies if the renderable should be rendered in the Background,Opaque, Pre/PostDeferredTransparency, or Overlay rendering step |
|
In list { Background, Opaque, PreDeferredTransparent, PostDeferredTransparent, Overlay } |
Yes |
|
A single tag or a list of tags that this renderable will respond to when setting properties |
|
Value of type ‘Table’, or Value of type ‘String’ |
Yes |
|
This tells the type of the renderable |
|
Value of type ‘String’ |
Yes |