TimelineTranslation
Inherits Translation
Members
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
A table of keyframes, with keys formatted as YYYY-MM-DDTHH:MM:SS and values that are valid Translation objects |
|
No |
|
|
If this value is set to ‘true’, an interpolation is applied between the given keyframes. If this value is set to ‘false’, the interpolation is not applied. |
|
Value of type ‘Boolean’ |
Yes |
Inherited members from Translation
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
The type of translation that is described in this element. The available types of translations depend on the configuration of the application and can be written to disk on application startup into the FactoryDocumentation |
|
Must name a valid Translation type |
No |
Table parameters for Keyframes
A table of keyframes, with keys formatted as YYYY-MM-DDTHH:MM:SS and values that are valid Translation objects
Optional: No
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
|
No |
Asset Examples
Basic
This asset creates a scene graph node that only displays coordinate axes whose translation of the coordinate axes is determined by a timeline of individual translations. These translations are provided as keyframes that interpolate seamlessly between different positions.
This example will only work if the in-game time is set to January 1st, 2000.
1local Node = {
2 Identifier = "TimelineTranslation_Example",
3 Transform = {
4 Translation = {
5 Type = "TimelineTranslation",
6 Keyframes = {
7 -- The first timeline entry
8 ["2000 JAN 01 00:00:00"] = {
9 Type = "StaticTranslation",
10 Position = { -10.0, 0.0, 0.0 }
11 },
12 -- The second timeline entry
13 ["2000 JAN 01 12:00:00"] = {
14 Type = "StaticTranslation",
15 Position = { 0.0, 0.0, 0.0 }
16 },
17 -- The third timeline entry
18 ["2000 JAN 01 23:59:59"] = {
19 Type = "StaticTranslation",
20 Position = { 10.0, 0.0, 0.0 }
21 }
22 }
23 }
24 },
25 Renderable = {
26 Type = "RenderableCartesianAxes"
27 },
28 GUI = {
29 Name = "TimelineTranslation - Basic",
30 Path = "/Examples"
31 }
32}
33
34asset.onInitialize(function()
35 openspace.addSceneGraphNode(Node)
36end)
37
38asset.onDeinitialize(function()
39 openspace.removeSceneGraphNode(Node)
40end)
No Interpolation
This asset creates a scene graph node that only displays coordinate axes whose translation of the coordinate axes is determined by a timeline of individual translations that are used without interpolating between the timeline entries. These translations are keyframes that are used to change between different positions.
This example transitions between three positions. In this example, the interpolation between entries is disabled, which will cause the coordinate axes to change their position abruptly when the translation changes. If the interpolation were enabled, the orientation of the coordinate axes would transition seamlessly instead at the provided times.
This example will only work if the in-game time is set to January 1st, 2000.
1local Node = {
2 Identifier = "TimelineTranslation_Example_NoInterpolation",
3 Transform = {
4 Translation = {
5 Type = "TimelineTranslation",
6 Keyframes = {
7 -- The first timeline entry
8 ["2000 JAN 01 00:00:00"] = {
9 Type = "StaticTranslation",
10 Position = { -10.0, 0.0, 0.0 }
11 },
12 -- The second timeline entry
13 ["2000 JAN 01 12:00:00"] = {
14 Type = "StaticTranslation",
15 Position = { 0.0, 0.0, 0.0 }
16 },
17 -- The third timeline entry
18 ["2000 JAN 01 23:59:59"] = {
19 Type = "StaticTranslation",
20 Position = { 10.0, 0.0, 0.0 }
21 }
22 },
23 ShouldInterpolate = false
24 }
25 },
26 Renderable = {
27 Type = "RenderableCartesianAxes"
28 },
29 GUI = {
30 Name = "TimelineTranslation - No Interpolation",
31 Path = "/Examples"
32 }
33}
34
35asset.onInitialize(function()
36 openspace.addSceneGraphNode(Node)
37end)
38
39asset.onDeinitialize(function()
40 openspace.removeSceneGraphNode(Node)
41end)