RenderableSkyTarget
Inherits Renderable
Members
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
If true, always rotate the target to have its up direction aligned with the up direction of the camera. |
|
Value of type ‘Boolean’ |
Yes |
|
The size of the crosshair given as a field of view (in degrees). |
|
Value of type ‘Double’ |
Yes |
|
The thickness of the line of the target. The larger number, the thicker line. |
|
Value of type ‘Double’ |
Yes |
|
A threshold value for the vertical field of view, in degrees, that decides when a rectangle will be used to visualize the target in addition to the crosshair. When the field of view is smaller than this value, only the crosshair will be shown. |
|
Value of type ‘Double’ |
Yes |
|
The vertical field of view of the target. |
|
Value of type ‘Double’ |
Yes |
Inherited members from Renderable
Name |
Documentation |
Type |
Description |
Optional |
---|---|---|---|---|
|
Decides if the object should be dimmed (i.e. faded out) when the camera is in the sunny part of an atmosphere. |
|
Value of type ‘Boolean’ |
Yes |
|
Determines whether this object will be visible or not. |
|
Value of type ‘Boolean’ |
Yes |
|
This value determines the opacity of this renderable. A value of 0 means completely transparent |
|
In range: ( 0,1 ) |
Yes |
|
A value that specifies if the renderable should be rendered in the Background, Opaque, Pre-/PostDeferredTransparency, Overlay, or Sticker rendering step. |
|
In list { Background, Opaque, PreDeferredTransparent, PostDeferredTransparent, Overlay } |
Yes |
|
A single tag or a list of tags that this renderable will respond to when setting properties |
|
Value of type ‘Table’, or Value of type ‘String’ |
Yes |
|
The type of the renderable. |
|
Value of type ‘String’ |
Yes |