RenderableSkyTarget

Inherits Renderable

Members

Name

Documentation

Type

Description

Optional

ApplyRoll

If true, always rotate the target to have its up direction aligned with the up direction of the camera.

Boolean

Value of type ‘Boolean’

Yes

CrossHairSize

The size of the crosshair given as a field of view (in degrees).

Double

Value of type ‘Double’

Yes

LineWidth

The thickness of the line of the target. The larger number, the thicker line.

Double

Value of type ‘Double’

Yes

RectangleThreshold

A threshold value for the vertical field of view, in degrees, that decides when a rectangle will be used to visualize the target in addition to the crosshair. When the field of view is smaller than this value, only the crosshair will be shown.

Double

Value of type ‘Double’

Yes

VerticalFov

The vertical field of view of the target.

Double

Value of type ‘Double’

Yes

Inherited members from Renderable

Name

Documentation

Type

Description

Optional

DimInAtmosphere

Decides if the object should be dimmed (i.e. faded out) when the camera is in the sunny part of an atmosphere.

Boolean

Value of type ‘Boolean’

Yes

Enabled

Determines whether this object will be visible or not.

Boolean

Value of type ‘Boolean’

Yes

Opacity

This value determines the opacity of this renderable. A value of 0 means completely transparent

Double

In range: ( 0,1 )

Yes

RenderBinMode

A value that specifies if the renderable should be rendered in the Background, Opaque, Pre-/PostDeferredTransparency, Overlay, or Sticker rendering step.

String

In list { Background, Opaque, PreDeferredTransparent, PostDeferredTransparent, Overlay }

Yes

Tag

A single tag or a list of tags that this renderable will respond to when setting properties

Table, or String

Value of type ‘Table’, or Value of type ‘String’

Yes

Type

The type of the renderable.

String

Value of type ‘String’

Yes